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Quake II

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Quake II, released on December 9, 1997, is a first-person shooter computer game developed by id Software and distributed by Activision.
Quake II is not a sequel to Quake; it merely uses the name of the former game due to id's difficulties in acquiring a trademark for alternative titles.
The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown.
The Quake II game was made available on Steam on August 3, 2007.


The next game released with the title Quake, Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline.
A direct sequel, titled Quake 4, was released in October 2005 for the PC (Microsoft Windows and GNU/Linux), and later for the Xbox 360 and the Macintosh.
A prequel to Quake II, Enemy Territory: Quake Wars, has been produced by Splash Damage.


Quake II takes place in a science fiction  environment.
In the single-player game Of Quake II, the player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg  civilization.
Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon Bitterman to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, the Makron.


The Quake II game is played in general first-person shooter  paradigms, in which the player shoots enemies from the perspective of the main character.
The gameplay Of Quake II is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch.
The Quake II game retains four of the original Quake's weapons (shotgun, super-shotgun, grenade-launcher and rocket launcher), although they were all redesigned and made to function in slightly different ways.
The remainder of Quake's eight weapons (axe, nail-gun, super-nailgun and Thunderbolt) are gone.
Newly introduced weapons are the blaster, machinegun, chaingun, hyperblaster, railgun and BFG10K.
Some power-ups from Quake are still present, including quad damage.


The single-player Quake II game features a number of changes from Quake.
First, the player is given mission-based objectives that correspond to the storyline, including stealing a tank commander's head to open a door and calling down an air-strike on a bunker.
CGI cut scenes  are used to illustrate progress through the main objectives, although they are all essentially the same short piece of video, showing a computerised image of the player character as he moves through game's levels.

Another addition To Quake II is the inclusion of a non-hostile character type: the player's character's captured comrades.
However, it is impossible to interact with such characters, because they have all been driven insane by their Strogg captors.

The Quake II game features much larger levels than Quake, with many more wide-open areas.
There is also a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives.
Some of the textures and symbols that appear in the game are very similar to some of those found in Quake.
Enemies now demonstrate visible wounds after they have taken damage.


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