Mount&Blade is a medieval single-player open-ended action role-playing video game for Windows developed by the Turkish company TaleWorlds, and published by Paradox Interactive.
Mount&Blade's retail version was released on September 16, 2008 in North America, and three days later in Europe.
The Mount&Blade game originated as an independent project of Arma?an Yavuz, founder of TaleWorlds, and his wife, ?pek Yavuz.
Prior to its retail release, beta versions of the Mount&Blade game were published on the developer's website.
The Mount&Blade game was made available on Steam on November 3, 2008.
Mount&Blade is an action oriented role-playing game with emphasis on mounted combat. Unlike most other titles of the genre, the game contains no fantasy elements. It does not restrict the player to a certain storyline, but instead presents a sandbox medieval realm named Calradia, in which the player is given the ability to either join one of the five available battling factions, assume the role of an outlaw, or take a neutral side.
Reception on Mount&Blade has been overall positive. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community,[5][6][7][8][9] but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.
Mount&Blade is a single-player, action oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia.
The Mount&Blade game features a sandbox gameplay style, in which there is no storyline present.
The player Of Mount&Blade Game is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.
According to Arma?an Yavuz, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II and Koei strategy titles as well as historical fiction novels, particularly those by Bernard Cornwell.
At the start of the Mount&Blade game the player is offered a set of options to customize the character.
The player selects the desired gender and then answers a series of multiple-choice questions about the character's past.
All of the answers, including gender, will impact the character's initial attributes.
The facial features are also customizable through a system similar to the one found in games like The Sims 2 or The Elder Scrolls IV: Oblivion.
Traveling to other locations, or interacting with other parties is done by point-and-clicking the desired destination.
Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.
In Mount&Blade each battle is attributed a renown value, according to the number and power of the members of each party.
The player Of Mount&Blade Game then gains the renown if he wins the battle.
With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions.
By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from.
By solving quests or defeating opponents the player Of Mount&Blade is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.
Mount&Blade makes use of derived statistics, meaning that attributes dictate the maximum level of a skill derived from that attribute.
For example "leadership" skill, which indicates the number of members a party can hold, cannot be raised higher than one third of its base attribute, "charisma".
Weapon proficiencies can also be improved over time by inflicting damage on other opponents.
There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in arenas in towns, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (village is infested by bandits, guards catch you sneaking in, or ambush is launched upon you).
The number of soldiers each party can hold is limited by the "leadership" skill and the renown of the leader.
Participants in a battle can be either mounted or on foot.
The Mount&Blade player has to indicate the direction in which he wants to swing by moving the mouse accordingly.
Aiming with a ranged weapon is also done by using the mouse.
Damage is dealt depending on multiple factors.
Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon.
The speed at which the character is swinging relative to the opponent also influences this value.
For example, a javelin thrown while running, or thrown while riding a horse at full gallop will be potentially more damaging than a javelin thrown while standing still.
Further, weapons have certain ranges where they are minimally and maximally effective.
A spear, for instance, will do minimal damage when used on an enemy very close to the player, while a hammer might do maximal damage at that same short range.
This gives all the different weapon types a unique feel on the battlefield.
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