BioShock Infinite is an upcoming first-person shooter video game, and the third game in the BioShock series.
BioShock Infinite was Previously known as "Project Icarus", it is being developed by Irrational Games for a 2012 release on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms.
BioShock Infinite is not a direct sequel or prequel to previous BioShock games,BioShock Infinite takes place in an earlier period and different setting, though it features similar gameplay concepts and themes.
the player of BioShock Infinite controls a former Pinkerton agent, Booker DeWitt, as he attempts to rescue a woman trapped aboard the collapsing air-city Columbia in 1912.
BioShock Infinite -- a first-person shooter for the Xbox 360, PlayStation 3, and PC -- is currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide).
BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.
BioShock Infinite is currently planned for release during calendar 2012.
BioShock Infinite Plot
The events of the BioShock Infinite game take place in 1912. The player assumes the identity of Booker DeWitt, a 37 year old disgraced former agent of the Pinkerton National Detective Agency, who was dismissed for behavior beyond the acceptable bounds of the Agency.
He is hired by mysterious individuals, aware of Columbia's location, and tasked to infiltrate the air-city and rescue a young woman named Elizabeth, who has been held aboard the air-city for the last twelve years.
Though DeWitt finds Elizabeth easily enough, he quickly discovers that Elizabeth is central to the civil war raging in the city as each faction seeks to use Elizabeth to turn the tide of the conflict in their favor, forcing DeWitt and Elizabeth to trust each other in order to escape.
Elizabeth also seeks to understand the powers that she has been given, believing Comstock to be responsible, and refuses to leave Columbia until she learns the truth.
To complicate matters, the pair is chased by Songbird, a large, robotic bird-like creature who had been Elizabeth's friend and warden over the last twelve years of her imprisonment.
Songbird was designed by its creator to feel betrayal should Elizabeth escape, comparable to an "abusive husband", according to Hilary Goldstein of IGN, and Elizabeth notes she "would rather be killed than be recaptured by Songbird."
In addition to the internal strife, Columbia is ravaged by tears in the fabric of space-time.
A strange shimmering effect as seen by DeWitt causes momentary changes to pictures, banners, and people, representing the nearby presence of a tear.
The tears have brought seemingly anachronistic elements into the Columbia of 1912; for example, an early gameplay demo footage features a record player in a bar plays a woman singing the lyrics to Tears for Fears' "Everybody Wants to Rule the World".
1UP.com's preview of the 2011 E3 game demonstration denotes that at one point, DeWitt and Elizabeth find themselves in 1983, evident by a movie marquee showing Revenge of the Jedi (the original working name for Return of the Jedi), a result of a misfire of Elizabeth's powers involving tears in the fabric of space-time when she tries to help revive a horse.
Though the game takes place before the events of the previous two BioShock games (occurring in 1960 and 1968, respectively), Irrational Games has not confirmed if BioShock Infinite shares the same universe with these titles; Ken Levine left the question of the possibility unanswered in an interview stemming from the game's announcement.
BioShock Infinite Story and setting
Irrational had been working in secrecy on BioShock Infinite for two and a half years since completing the original BioShock;2K Games gave them the freedom to develop their sequel at will.
For the first six months of BioShock Infinite development, the team prototyped several possible ideas to brainstorm on what concepts would be effective for the next game.
The idea of the air-city came early in the development.
The open-air environment gave them an opportunity to use color schemes that sharply contrasted with the darker palettes that were a staple of their earlier games.
Even then, their initial designs of the flying city were darker and closer to Art Noveau, making the BioShock Infinite game world too claustrophobic and appearing similar to the city of Rapture.
The period of American exceptionalism allowed them to create a brighter, expansive system.
According to Irrational's Ken Levine, the name "Columbia", in reference to the female figure that personifies the United States, and the idea of American exceptionalism did not come about until six to eight months before the game's reveal.
The idea came to Levine after watching a documentary about the late 19th century, which quickly caught on with the rest of the team.
In particular, Levine pointed to one quote of U.S. President William McKinley on the eve of the Philippine–American War, which spoke to the need of America to "uplift and civilize and Christianize" the natives of the Philippines.
Though the accuracy of the quote is disputed, Irrational's lead artist Shawn Robinson noted that BioShock Infinite's goal is "not to teach any history", but felt such historical aspects helped to ground the work's fiction.
Levine stated that in the same manner that BioShock was not built specifically around objectivism, BioShock Infinite is not built around jingoism, but only uses the concepts to help set the stage to tell the story of individuals caught up in the conflicts.
Levine considered how the founding documents of the United States can be interpreted in several ways, leading to conflict between those that hold various interpretations of those ideals, leading to Infinite's different factions.
Figureheads of the powers-that-be like Saltonstall are based on both historical and present-day nationalistic personalities, seeking to put the needs of America before others; The Vox Populi were based on historical factions that often splintered into small, independent groups that undertook violent actions, such as the Red Army Faction from the 1970s and the Animal Liberation Front and Earth Liberation Front of present day.
BioShock Infinite Pre-release
BioShock Infinite was on display for the general video game audience at the 2011 E3, and won the "Best of Show" award from the Game Critics Awards, as well as "Best Original Game", "Best Action/Adventure Game", and "Best PC Game".
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