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Victoria 2





Victoria 2 is a grand strategy wargame by Paradox Interactive.
Victoria 2 is the sequel to 2003's Victoria: An Empire Under the Sun.
Victoria 2 was announced on 19 August 2009 and was released on 13 August 2010.

Like its predecessor, Victoria 2 allows for the player to take control of and manage a 19th Century nation-state including its political, diplomatic, economic, military, and technological aspects.


The decision to create Victoria 2 was influenced by voting on the Paradox Interactive forums and debate within the company.
The CEO of Paradox Interactive, Fredrik Wester, publicly announced his belief that the Victoria 2 game would never see a profit while other members of the company such as Johan Andersson  were confident it would be profitable.
To this end Wester promised that if the Victoria 2 game did indeed make a profit he would shave his head and post the pictures onto the forum.
This belief stemmed from the first Victoria game's  lackluster sales numbers.
It was revealed in a German interview with Frederik that 70,000 copies would need to be sold in order for Victoria 2 to be profitable.
Frederikbald.jpg Frederik the Bald image by AlfaetOmega
On 17 June, Jessica Chobot from IGN shaved it off for him.



Victoria 2 spans the globe from 1836 to the start of World War Two with over 200 playable nations.
Like its predecessor, Victoria 2 focuses on internal management, covering the industrialization  and social/political changes in a country with dozens of different government types.
The Victoria 2 game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories.
While warfare is a component of the Victoria 2 game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series.

Nations' populations are divided into cultures, religions, and occupations.
There are several different population groups or "pops" including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers.
Victoria 2 introduces two new groups, artisans and bureaucrats. As in other Paradox titles, like Europa Universalis, historical missions that are micro-objectives in the larger game have been added. There are thousands of historical events and decisions as well.
These events and nationalist forces can lead to the creation or disintegration of nation states.

Victoria 2 contains a number of changes and improvements from its predecessor. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot".
Automation of various tasks has been added, including trade and population promotion. The education system has been overhauled by having clergy educate people of the same religion, and each population group now has their own literacy levels. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions.
Additionally, the functioning of ideology in the Victoria 2 game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms.

Victoria 2 free game download

Victoria 2 Demo

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