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SWAT 4

SWAT 4 is a tactical first-person shooter computer game developed by Irrational Games and published by Vivendi Universal Games on April 5, 2005.
SWAT 4 was built on Irrational Games's Vengeance engine powered by Unreal Engine 2.0 technology.
In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects.
An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006.


SWAT 4 Single player Mode
SWAT 4 features a single-player campaign in which the player has to lead their SWAT element through 13 missions.
The missions Of SWAT 4 are not related and there is no overarching storyline.
The SWAT 4 game aims to have gameplay similar to real SWAT experience.
For example, it encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them.
In addition, players Of SWAT 4 must follow strict protocol to ensure proper use of force.
Players Of SWAT 4 may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian.
Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury.
On the higher difficulty levels Of SWAT 4, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured, as each of these actions result in the loss of more than 5 points.



SWAT 4 Multiplayer Mode

SWAT 4 also features several multiplayer game modes, all of which are team-based: SWAT versus suspects.
The multiplayer modes Of SWAT 4 are:

    * Barricaded Suspects. Teams gain points by arresting or killing members of the other team. The team which hits the score limit first or has the highest score when the round time ends wins.
    * VIP Escort. A random member of the SWAT team is selected to be the VIP. The suspects must arrest the VIP, hold him for two minutes and then execute him. The SWAT team must escort the VIP to an extraction point on the map. If the suspects kill the VIP without holding him for two minutes, SWAT wins. If a SWAT team member kills the VIP, suspects win.
    * Rapid Deployment. Three to five bombs are placed throughout the map. The SWAT team must locate and disable them all within a time limit, if they fail to do so, suspects win.
    * Co-op. This allows the player to play through the single-player missions with up to four other people taking the place of computer-controlled SWAT officers. In the expansion, Co-op can run on custom missions and with up to ten players per game, which can further be split into two completely separate teams (red and blue) with a leader each. This is not similar to single player teams where an element leader controls both teams.




SWAT 4 Equipments
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The players of SWAT 4 can select equipment for each of the officers.

A major factor in SWAT 4 is selecting appropriate equipment to use for the mission. Several firearms are available for use.
For most guns, it is possible to choose between standard hollow point ammunition (which is better suited for those enemies in light armor or with no armor as it has good stopping power and can cause the most damage to unarmored targets), and full metal jacket ammunition, which provides better penetration and is advised for use against heavily armored targets.
In addition, the player Of SWAT 4 can choose a loadout of less-than-lethal weapons, which do not have the capacity to incapacitate or kill, and other pieces of tactical equipment.
There are 2 primary SWAT 4 weapons that are non-lethal and one secondary.
The primary ones are the non-lethal shotgun, which fires beanbags at a high muzzle velocity, which causes disorientation and intense pain, and the oc- pepperball gun, which is essentially a heavy duty paintball gun that fires paintballs filled with cs gas.
The only available secondary weapon that is not lethal is the taser.
In the SWAT 4 :Stetchkov Syndicate, more nonlethal weapons are introduced, such as the grenade launcher, which can fire batons, flashbangs, cs gas, and stingers.
The other is the cobra stun gun, which fires either one or two taser shots at once and can be used as a contact taser as well.

When playing SWAT 4 online, the player has an added protections tab in the equipment selection.
The SWAT 4 player has to choose between a gas mask or helmet, and thus even the SWAT team can be affected by CS gas if the helmet is selected.
When choosing the gas mask, the SWAT 4 player's vision is partly blocked and the player's head is more vulnerable.
The SWAT 4 player must also choose between heavy or light armor.


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